Fanscape — fandom map app
04 — Fanscape

FAN★SCAPE

Fandom Data-to-Experience Workflow — Mapping as Medium: Translating Collective Admiration into Spatial Practice

Product Design · Fandom Research · Spatial Interface Academic Project · Dec 2025 Information Architecture · Map-Based System

Overview

Fanscape is a map-based discovery system that translates fandom behavior into spatial experience. Instead of treating mapping as neutral documentation, the project uses maps as a medium to organize collective admiration — routes, reenactments, fan-made guidebooks, and public intimacy while preserving distance between subject, fan, and place.

Instead of asking users to directly socialize, Fanscape lets fandom intimacy emerge through shared routes, repeated visits, guidebooks, and spatial traces.

Academic Project Product Design Fandom Research Spatial Interface Map-Based System Information Architecture
6 Interviews
3 Follow-Up Interviews
4+ Platforms Analyzed
6 Lenses
3 Prototypes
Dec 2025

Workflow Challenge

Contemporary fandom largely exists inside digital platforms. Fans gather through posts, feeds, screenshots, comments, and algorithmic timelines, but these spaces rarely explain where fandom takes place in the real world.

The challenge was not simply to design another social app. The challenge was to build a workflow that could translate digital fandom signals into spatial behavior: where fans travel, what places they reenact, what routes they follow, what locations become meaningful, and how admiration becomes movement.

How can a map structure fandom intimacy without forcing direct social encounter?

Workflow

Digital fandom content
→
Fan guides / posts / interviews
→
Spatial behaviors
→
Location categories
→
Map pins + lenses
→
Guidebook / profile / friend references
→
Fandom discovery experience

Research Inputs

01 — Competitive Analysis

Weverse, Weibo, Xiaohongshu, TikTok fan guides

Analyzed how fans investigate others and connect platform activity with real-world places.

  • Fandom communities are mostly virtual with no equivalent spatial layer
  • No clear platform supports fandom real-space exploration
  • Algorithms amplify fandom emotions but rarely preserve spatial memory
  • The link between community platforms and real-world movement is weakly articulated

02 — Semi-Structured Interviews

6 participants — K-pop, C-pop, Western fandoms

Shared how they search, plan, and navigate fandom experiences in the real world.

  • Fandom journeys are strongly spatial but poorly documented
  • Fans travel internationally for concerts, filming sites, exhibitions, restaurants, birthday screens
  • No platform helps track a global fandom footprint
  • Fans mainly care about their own fandom, not a generalized network
  • Fans want to see where others have pinned and what their experience was like

03 — Follow-Up Interviews

3 participants — K-pop, Marvel, Broadway fandoms

Described what they would look for in memorable fandom-specific locations.

  • Fans want reliable ways to verify real-world fandom spots worldwide
  • Location information is buried in posts, screenshots, and fan blogs
  • Information disappears quickly and becomes hard to verify
  • Users need clarity, structure, and filtering
  • Overloaded maps overwhelm — lenses provide simple mental models for location types

From Emotion to Movement

Early in the project, I explored whether collective fandom emotion could be visualized directly on a map — testing flows where users submitted emotional states, compared fandom sentiment, and saw collective data across cities. User testing revealed that emotion alone could not create a meaningful spatial system.

Wrong framingParticipants questioned why other fandoms' emotions were relevant to their own experience.
No consequenceEmotional data accumulated linearly, lacking spatial or behavioral outcome.
Arbitrary mapA map without destination or movement felt purposeless — no sense of going anywhere.
DetachmentAnonymity reduced personal accountability. The system felt like a research tool, not a lived experience.
Core problem"Why do I care about other fandom?" No answer existed in the emotion-first model.
Design pivotInstead of asking how fans feel, the system now observes where admiration materializes — visits, routes, reenactments, saved places.
Before — Collective Emotion Map
Early collective emotion map prototype and user testing feedback
After — Fandom Spatial Practice Map
Mapping as medium with lens system and phone mockups

Workflow System

01 — Collect SignalsPlatform posts, fan-made guides, location screenshots, interviews, recommendations, and fandom-specific memory form the raw input.
02 — Identify IntentionUsers are not only browsing. They are planning routes, reenacting scenes, visiting symbolic places, following fandom traces, and recording their personal fandom footprint.
03 — Categorize BehaviorFandom activity is translated into practical and cultural location types: events, merch sites, murals, food spots, reenactment locations.
04 — Build LensesThe map becomes the primary interface. Lenses act as conceptual filters highlighting specific fandom behaviors instead of generic location types.
05 — Add Relational LayersRoutes, friends as spatial reference, and profiles as movement archives — all without pushing direct social contact.
06 — Discovery ExperienceThe final product allows users to follow, save, share, and inhabit collective traces while preserving distance between subject, fan, and place.

Lenses as Conceptual Filters, Not Features

The lens system transforms the map from a neutral surface into a selective framework. Each lens highlights a specific type of fandom behavior through repeated actions rather than emotional expression.

Six fandom lenses with icons
Concert crowd
Concert / Event

Reveals synchronized gathering. Intimacy here is temporal and collective. Fans briefly converge, then disperse. The map captures the before, during, and after of mass fandom movement.

Merch shopping bags
Merch / Pop-Ups

Captures ritualized consumption and pilgrimage. These sites function as material anchors of fandom identity, where proximity is mediated through objects rather than people.

Fandom exhibition
Murals / Exhibitions

Marks fandom's inscription into the city's visual fabric. Intimacy becomes symbolic and public — visible even to those outside the fandom.

Spot-on food
Spot-On Food

Traces everyday imitation. Eating the same food transforms admiration into embodied routine, collapsing distance through repetition rather than encounter.

Spot-on location
Spot-On Location

Identifies exact sites of reenactment — photo angles, sidewalks, filming locations. Intimacy is precise but anonymous: fans overlap in space without needing to meet.

Fandom café
Café / Drink

The smallest unit of admiration-driven geography. A routine stop, a café, a drink — where distance collapses through repetition at the most casual scale.

Mapping as Medium — home interface design with lenses and phone mockups

Mapping as a Mediating Surface

Structuring intimacy without encounter

As the map evolved from an interface into a medium, I extended the system beyond individual pins into relational and temporal structures. Rather than encouraging direct social contact, these layers regulate how closeness is perceived, followed, and replayed.

System 01
Fandom Guidebook — Movement Without Co-Presence

The Fandom Guidebook translates individual pins into curated routes, shifting fandom from isolated moments to sequential movement. Routes aggregate repeated visits into recognizable paths. Fans follow traces left by others, not people themselves.

★ Fandom closeness is experienced as walking after someone, not meeting them.
System 02
Friends as Spatial Reference, Not Social Demand

The Friends page reframes social connection as spatial awareness rather than conversation. Friends appear through recent locations and routes. No chat-first interaction is required — presence is implied through movement.

★ Social proximity becomes ambient and optional, preserving distance while sustaining awareness.
System 03
Profile as Archive of Movement

The Profile page functions as a personal spatial archive. "My Fan Map" visualizes accumulated visits across cities. Posts are anchored to locations rather than timelines. Identity is constructed through where one has been, repeatedly.

★ The self is expressed as a geography of fandom participation, not a performance for others.

Final Product System

Module 01
Home Map

A map-first interface where users explore fandom-related locations through pins, lenses, and city-level discovery.

Module 02
Fandom Guidebook

Curated routes based on fandom-specific movement, helping users follow spatial traces without needing direct contact with other fans.

Module 03
Location Detail Cards

Cards that explain why a place matters culturally — fandom tag, location type, images, description, and user posts.

Module 04
Friends

A spatial reference layer where friends appear through recent locations, routes, and fandom traces rather than chat-based interaction.

Module 05
Profile / My Fan Map

A personal archive that visualizes where the user has participated in fandom across places and cities.

Module 06
Saved / Shared Routes

A way for users to preserve and share fandom journeys as spatial memory — a record of where admiration has taken them.

What This Proves

Fanscape demonstrates my ability to turn cultural behavior into a structured workflow. The project shows how I take messy community signals, research interviews, platform observations, emotional patterns, and spatial behaviors — then translate them into product logic, information architecture, and interface systems.

It connects directly to my event-based work. My offline event projects organize fandom through physical gatherings; Fanscape organizes fandom as a digital spatial infrastructure.

Research Workflow

Platform analysis + semi-structured interviews + user testing across 3 prototype iterations

System Workflow

Emotion-to-movement pivot + 6 conceptual lenses + spatial behavior categories

Product Workflow

Map interface + guidebook + friends as spatial reference + profile as movement archive

Reflection

The Shift

The biggest design change was moving away from mapping emotion directly and toward mapping the repeated actions through which admiration becomes visible. Rather than asking users to declare feelings, Fanscape tracks where fandom is practiced: where people go, what they reenact, what they save, and which traces they follow.

The Bridge

Fanscape became a bridge between my event-based work and my product design practice. It shows how culture-driven participation can exist both offline and online, and how a map can become a medium for organizing collective admiration without collapsing the distance that makes fandom feel safe.

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